![]() So at this stage I ask myself, hmmmm wth. ![]() I find it and go to place it and I get this “Error – Can’t find the model “Object” in the library. I load up MB/CFS2 and attempt to find and place the infrastructure/object. So I place this *.bgl into my Scenery folder within CFS2. So I do this and it does create the *.bgl. My understanding is that at this stage I need to take the *.xml file and drag/drop it over the BGLCOMP.exe file and it will create/spit out a useable object *.bgl. This is where my questions or problems start. I have successfully exported the required *.xml and *.mdl files. I have installed the required FS2004 game pack for GMAX. ![]() I have installed the required MakeMDL_SDK pack. I have installed the required BGLCOMP_SDK pack. ![]() I have created a object with GMAX no problem. So this is what I have done to get to the point that I am at with my questions. I have been attempting to fumble around with GMAX with the idea of creating some “Static” or custom infrastructure objects for CFS2. I have some GMAX export questions that I hope one of you experts will have time to answer. ![]()
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